Zenless Zone Zero Pre-Registration: A 2026 Retrospective on HoYoverse's Reward Campaign
Zenless Zone Zero pre-registration, HoYoverse's multi-platform tiered reward campaign, offered Master Tapes and Agent Corin.
By 2026, the pre-registration period for Zenless Zone Zero is no longer an active campaign, but it remains a notable milestone in HoYoverse's multi-platform launch strategy. The urban fantasy action RPG, which opened pre-registration across PlayStation™Store, Google Play, App Store, Epic Store, and its official website, used a tiered reward system to drive global sign-ups. That campaign, first announced ahead of the game's official release, offered Proxies a clear incentive to register early: exclusive in-game items, currency, and a free Agent. The following retrospective examines how the pre-registration event was structured, what rewards were promised, and how the campaign fits into the game's broader 2026 landscape.

A Multi-Platform Pre-Registration Push
HoYoverse made pre-registration available on five major platforms. On the PlayStation™Store, players could add the game to their wishlist to complete pre-registration. On Google Play and the App Store, tapping the Pre-Register or Get button fulfilled the requirement. The Epic Store used a wishlist system as well. Finally, the official website allowed Proxies to click the Pre-Register Now button. The developer noted that official release times for all platforms would be shared through separate announcements, a common practice for global launches.
The campaign was not limited to a simple sign-up count. The official website hosted a dedicated pre-registration event that promised up to Master Tape ×20, Agent Corin ×1, and additional rewards. According to the event page, several milestones had already been unlocked at the time of the announcement. Those included Denny ×30,000, Master Tape ×8, and Boopon [Coup-En] ×5. Proxies who had not yet registered were urged not to miss out, a message that reflected the campaign's emphasis on community participation.

Reward Milestones and Player Incentives
The global pre-registration event used a milestone structure. Each threshold unlocked a specific reward for all participants across servers and platforms. The rewards were cumulative in the sense that reaching a higher milestone unlocked the corresponding item, while lower milestones remained available. The table below summarizes the published tiers.
| Global Pre-Registrations | Reward |
|---|---|
| Above 15 million | Dennies ×30,000 |
| Above 20 million | Master Tape ×3 |
| Above 25 million | Boopon [Coup-En] ×5 |
| Above 30 million | Master Tape ×5 |
| Above 35 million | Agent Corin ×1 |
| Above 40 million | Master Tape ×12 |
This structure encouraged players to share the campaign and helped HoYoverse gauge global interest. Master Tapes are used for character and weapon banners, making them a highly desirable currency. Agent Corin, a physical attribute character, was offered as a direct incentive at the 35 million mark. Boopon [Coup-En] and Dennies provided additional early-game resources. The top milestone, 40 million pre-registrations, rewarded Master Tape ×12, a substantial amount for new players.
The campaign page also confirmed that unlocked rewards would be issued to Proxies across all servers and platforms via system mail after the official release of the game. This delivery method ensured that participants on PlayStation, mobile, Epic, and the official website received the same benefits. It also meant that pre-registration was not merely a marketing metric; it had a direct impact on the starting experience for millions of players.
How the Pre-Registration Rewards Were Delivered
HoYoverse's system mail approach is standard for its titles. After launch, players who had pre-registered could claim their rewards through the in-game mailbox. The requirement was typically tied to the same account used for pre-registration. Because the campaign spanned multiple storefronts, the developer had to coordinate reward distribution across different platform ecosystems. That coordination included PlayStation™Store wishlist entries, Google Play and App Store pre-registrations, Epic Store wishlist additions, and official website sign-ups.
The event page's wording was careful: rewards would be issued after the official release, not during the pre-registration period. This prevented confusion and allowed HoYoverse to finalize the global pre-registration count before launch. The milestones were global, meaning that players in one region contributed to rewards for all regions. This approach fostered a sense of shared progress and encouraged community tracking of the registration counter.
The 2026 Perspective: Why the Campaign Mattered
By 2026, the pre-registration campaign is best understood as an early proof point for Zenless Zone Zero's audience. The game's multi-platform strategy, combined with a transparent reward ladder, helped convert curiosity into committed sign-ups. The inclusion of Agent Corin at 35 million was particularly notable because it gave players a guaranteed character before the game even launched. Master Tapes and Boopon [Coup-En] addressed gacha and progression needs, while Dennies covered basic upgrades.
For HoYoverse, the campaign also demonstrated how to manage a simultaneous global rollout. The company used platform-specific actions—wishlisting on PlayStation and Epic, tapping a button on mobile, and registering on the official website—to meet users where they were. The reward tiers created clear goals, and the system mail delivery ensured that no platform was left behind. In 2026, those lessons remain relevant as live-service games compete for attention before launch.
Ultimately, the Zenless Zone Zero pre-registration event was more than a countdown. It was a structured onboarding incentive that rewarded early interest with tangible in-game value. For Proxies who participated, the rewards arrived after release and became part of their first steps into New Eridu. For HoYoverse, the campaign provided a global snapshot of demand and a template for future multi-platform launches. The pre-registration phase may be over, but its impact on the game's launch ecosystem is still visible in how players discuss early rewards and milestone campaigns.