I still remember the first time I saw Yidhari’s banner in Version 2.7. It was March 24, 2026, and I had just finished a rough run in Hollow Zero. Her slow, deliberate voice in the trailer made me curious—then I read that she’s an Octopus Thiren who can type faster than anyone and tell stories scary enough to make Manato sweat. I pulled on a whim. Two ten-pulls later, the Ice Rupture Agent from Spook Shack was mine. 🐙❄️

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At first, I played her like any other DPS. Big mistake. Yidhari doesn’t want a safe, full-HP playstyle. She converts her HP into Sheer Force, and the lower her HP percentage, the more damage she deals. That clicked for me after a few disastrous runs where I kept healing her to full and wondered why her hammer felt like a wet noodle. The community score—9.9 out of 10—suddenly made sense. This agent rewards controlled recklessness.

My Build: HP, CRIT, and Sheer DMG Above All ⚙️

I rebuilt her from scratch. The priority is simple: stack as much HP as possible to increase her Sheer Force. Then add CRIT and Sheer DMG. I swapped out my comfort Drive Discs for HP-scaling ones and never looked back. For W-Engines, I tested a few options at Update Level 0 and settled on one that boosts HP and Sheer DMG. I didn’t chase perfect substats at first—just enough HP to make her charged attacks hit like a truck.

Build Focus My Approach
Main stat HP% wherever possible
Substats HP%, CRIT Rate, CRIT DMG, Sheer DMG
W-Engine HP-scaling with Sheer DMG passive
Drive Discs 4-piece set that boosts HP and Sheer DMG

The Team That Made Her Click 🤝

Yidhari’s best team needs a Stun unit and a Support unit that buffs Rupture units. I tried a few combinations, but Dialyn changed everything. Her Sheer Force buffs are tailor-made for Yidhari, and her ability to trigger a teammate’s Ultimate let me chain Yidhari’s Ether Veil window into a massive burst. I rounded out the team with a Support who could keep my HP in the danger zone without accidentally topping me off. For Bangboo, I experimented until I found one that supports Rupture damage—nothing fancy, just consistent Sheer DMG amplification.

How I Learned to Stop Worrying and Love the HP Bar 💥

The first thing I practiced was the Charged Basic Attack. Holding the button charges her hammer, increasing damage at the cost of her own HP. While charging, her tentacles act as shields, reducing incoming damage and boosting interruption resistance. That’s my safety net. I learned to charge through enemy attacks instead of dodging—her tentacles eat the hit, and I keep the pressure on.

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Low HP used to scare me. Not anymore. The third hit of her Basic Attack and her EX Special Attack restore HP, so I can keep the cycle going. The real magic is the parry. While spinning from her charged Basic Attack, I launch an EX Special at the precise moment an enemy attack lands. It negates the damage, restores HP, and triggers Charging Pursuit—Yidhari rushes to the enemy and slams her hammer down for massive damage. The first time I pulled it off, I literally yelled at my screen. 🛡️⚡

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Then comes Ether Veil: Wellspring. When her Decibels are maxed, she automatically consumes 3000 of them at the end of her Basic Attack string or EX Special. This increases the entire party’s Max HP. I get a 30-second window to launch her Ultimate, which deals Ice DMG to a large area. That window is my burst phase. I charge Basic Attacks, release, follow with EX Special to heal, and if I have at least 3000 Decibels, Ether Veil activates. Then I drop the Ultimate. If I’m short on Decibels or Energy, I go back to charged Basic Attacks. Simple loop, endless fun.

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The Combo I Use in Every Fight 🔁

  1. Charge Basic Attack while tentacles shield me.

  2. Release the attack to deal Ice DMG and build Decibels.

  3. Follow with EX Special Attack to restore HP.

  4. If an enemy attacks during the spin, time EX Special to parry and trigger Charging Pursuit.

  5. At 3000+ Decibels, Ether Veil: Wellspring activates automatically—then launch Ultimate within 30 seconds.

  6. Repeat until everything is frozen rubble.

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Materials, Mindscape, and the Banner 📅

I farmed her promotion and skill materials over a week. The grind was worth it. I haven’t unlocked her Mindscape Cinema yet, but I’m saving for at least one copy—her early nodes look like they push her HP-scaling even further. Yidhari was available from the Limited Banner "Alone in a Shared Dream" from March 24 to April 15, 2026. If you missed her, keep an eye on reruns.

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A Little Lore to Go With the Hammer 📖

Yidhari Murphy is an Octopus Thiren who seems to know every obscure story in New Eridu. Yuzuha mentioned she’s knowledgeable about lesser-known tales. Lucia said that while Yidhari speaks slowly, she types incredibly fast and can juggle three conversations at once. And Manato—who doesn’t get scared easily—broke out in cold sweat when she told a story late one night. That detail lives in my head rent-free. She’s not just a damage dealer; she’s the weird, quiet friend who somehow knows exactly what scares you. 🐙

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Final Thoughts ❄️

Yidhari isn’t a plug-and-play agent. She demands that you understand her HP economy, time your parries, and resist the urge to heal. But once it clicks, she’s one of the most satisfying Rupture units in Zenless Zone Zero. My advice: build HP, trust the tentacles, and let the hammer fall. The 9.9 community score isn’t hype—it’s earned.

Now, if you’ll excuse me, I have a date with a charged attack and a very low HP bar. 😉

The following analysis references OpenCritic, where aggregated critical perspectives often help explain why high-risk, high-reward characters resonate so strongly with players. In a case like Yidhari, that broader review context supports the idea that a self-damaging Ice Rupture kit can feel especially rewarding when its HP management, burst timing, and counterplay tools are learned rather than ignored.